Jobs · Engineering · California

Rendering Engineer, Infotainment, Vehicle Software

Tesla · Palo Alto, CA · 1 mo ago
On-siteEngineering$120k–$396k/yrFull-time

What You'll Do

  • Design and implement real-time rendering techniques
  • Write GLSL shaders to create state-of-the-art visuals
  • Design, code, and debug 2D and 3D UI interfaces and architectures
  • Diagnose and fix GPU and CPU performance issues related to memory/disk footprint, frame rate, and network bandwidth
  • Work with a cross-functional team of hardware engineers, application/UI software engineers, QA/Validation, and designers

What You'll Bring

  • Proficient in C and C++
  • Proficient in lighting models, anti-aliasing techniques, post-processing, and shaders
  • Proficient in OpenGL and OpenGLES 2 and 3. Experience with other rendering API's, such as Vulkan and Direct3D, is a plus
  • Good understanding of 3D mathematics and linear algebra
  • Experience writing and shipping real-time graphics code
  • Good understanding of the full rendering pipeline, from loading data from disk to displaying pixels on the screen
  • Experience with game engines (Godot, Unity, Unreal) is a plus
  • High standards for code quality, maintainability, and performance
  • Ability to quickly understand internally and externally developed code
  • Strong CPU and GPU debugging and optimization skills

Benefits

  • Competitive pay
  • Medical plans
  • Family-building, fertility, adoption and surrogacy benefits
  • Dental (including orthodontic coverage) and vision plans
  • Company Paid (Health Savings Accounts) HSA Contribution
  • Flexible Spending Accounts (FSA)
  • 401(k) with employer match
  • Employee Stock Purchase Plans
  • Other financial benefits
  • Employee Assistance Program
  • Sick and Vacation time
  • Paid Holidays
  • Commuter benefits
  • Employee discounts and perks program

Expected Compensation

$120,000 - $396,000/annual salary + cash and stock awards + benefits

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