Product Designer
Fizz · New York, NY · Yesterday
On-siteDesign$25/hrFull-time
About the role
Fizz is hiring a Product Designer who will own design end-to-end across every surface, feature, and market. This is a high-ownership role at a consumer social app built for Gen Z, where how something feels is just as important as what it does. We're looking for someone with exceptional taste, a deep intuition for what feels fun and culturally alive to young users, and the rigor to see every design through to its last edge case.
Scope
Sole product designer — all features, all markets, all platforms
What you'll do
- Own product design end-to-end across the entire Fizz app — US and international markets — from early concept through engineering handoff
- Take a PRD and explore the full solution space: generate multiple distinct design directions, articulate the tradeoffs of each, and collaborate with the PM to land on the right one
- Design every layer of a feature — not just the primary flow, but all interactions, transitions, empty states, error states, loading states, and edge cases
- Proactively identify dependencies and downstream effects your designs have on other parts of the product, and resolve them before they become engineering problems
- Present designs clearly to engineering and leadership — with enough context and rationale that stakeholders can engage with the tradeoffs, not just the visuals
- Receive criticism without defensiveness, quickly distill feedback to the underlying problem, and come back with iterations that help the team make informed tradeoff decisions
- Build and maintain a design system that scales across features and markets, including RTL support for international
- Stay deeply plugged into what's resonating culturally with Gen Z — in the US and globally — and bring that lens to every design decision
- Prototype interactions with enough fidelity that engineering has no ambiguity about intent — including building lightweight production-ready prototypes or using AI tools to simulate real product behavior
- Incorporate user research, data, and feedback loops into design iterations
What we're looking for
- A portfolio that demonstrates exceptional taste — specifically for consumer mobile products that feel fun, alive, and native to how young people use their phones
- Deep experience designing for Gen Z; you have an intuitive sense of what's cool, what's cringe, and what's going to land
- Strong consumer social background — you've designed for feeds, reactions, sharing, notifications, or other social mechanics at scale
- Obsessive attention to detail — the kind of person who notices a misaligned pixel in a shipped build and can't let it go
- A structured design process: when given a brief, you naturally explore multiple directions rather than anchoring on the first idea, and you can clearly articulate the tradeoffs
- The rigor to design the whole thing — every state, every flow, every edge case — not just the hero screen
- Low ego around your work — you can separate attachment to a specific solution from commitment to the best outcome, and you make the people around you better at making decisions
- Strong presentation skills; you can walk a room through a design and make the tradeoffs legible to both engineers and non-designers
- Comfort operating as a solo designer; you're self-directed and don't need a design org around you to do your best work
- Proficiency with Figma and familiarity with the new generation of AI design and prototyping tools
- Deep understanding of mobile product design, including platform conventions, system behaviors, performance constraints, human interface guidelines, and how designs translate into native code
Bonus points
- Experience designing for international or culturally diverse markets, including RTL languages
- Motion design or prototyping chops — you can communicate interaction intent beyond static screens
- Familiarity with native mobile development
- You've shipped something people under 22 actually use and love
Not a fit if
- Your portfolio skews enterprise, B2B, or utility — we need someone with genuine consumer product instincts
- You need a large design team or extensive process to do your best work
- You hand off wireframes and consider design done — completeness of handoff matters a lot here
- You're not actively curious about youth culture and what's moving in Gen Z