Jobs · Engineering · Massachusetts

Principal Software Engineer - 3D Visualization (OpenGL)

Medtronic · Newton, MA · 1 mo ago
On-siteEngineering$153k–$229k/yrFull-time

About the role

The application window for this opening will close on 27 Jul 2026. Careers at Medtronic are about making a difference. We're a global leader in healthcare technology with a mission to alleviate pain, restore health, and extend life. With 95,000 employees worldwide, we develop innovative medical technologies that improve the lives of 72+ million patients each year. Your unique talents will help shape the future of healthcare while building a career grounded in purpose, growth, and impact.

Primary Responsibilities

  • Lead architecture for the Prism Mapping 3D visualization stack — OpenGL/VTK pipeline, Qt/QML integration, GPU resource management, and real-time performance strategy.
  • Define multi-release direction for visualization: new clinical modalities, new rendering capabilities, evolving GPU/driver landscape, and future hardware.
  • Set the engineering bar for rendered output on visual fidelity, latency, determinism, and testability.
  • Lead the design and delivery of major subsystems, cross-cutting architecture, or large technical initiatives.
  • Exercise broad technical judgment in defining approaches to complex system and architectural problems with limited oversight.
  • Drive technical alignment across software, systems, quality, product, and other cross-functional teams.
  • Establish and promote software design patterns, engineering standards, and development best practices.
  • Provide technical leadership across teams through mentoring, design reviews, and guidance on critical engineering decisions.
  • Identify and drive improvements in architecture, development processes, and system design.
  • Shape the technical roadmap and architectural direction for major subsystems or product capabilities.
  • Communicate complex technical tradeoffs, risks, and recommendations to stakeholders across functions.

Required Qualifications

  • Bachelor's degree and a minimum of 7 years of relevant experience OR Master’s degree with a minimum of 5 years of relevant experience OR PhD with 3 years relevant experience
  • Deep expertise architecting real-time 3D visualization systems in OpenGL, WebGL, Vulkan, DirectX, or comparable rendering APIs, integrated with VTK and Qt/QML.
  • Strong understanding of GPU pipelines, shader architecture, and rendering performance under real hardware constraints.
  • Track record of shaping visualization architecture for complex technical or clinical products across multiple releases.
  • Deep expertise in Python and C++ and in software architecture for complex, multi-component systems.
  • Proven experience delivering complex, real-time, device-integrated, or networked systems.
  • Experience leading large, complex, cross-functional technical initiatives.
  • Experience defining architecture, standards, or technical direction across multiple components or teams.
  • Experience solving ambiguous, high-impact technical problems spanning multiple domains or subsystems.
  • Experience influencing technical decisions beyond immediate team boundaries.
  • Experience in regulated environments preferred.
  • Advances how the team uses AI tools — introduces new approaches that raise team productivity and quality.

Preferred Qualifications

  • Experience in regulated environments preferred.

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