Jobs · Engineering · Oregon

Principal Graphics Developer Tools Engineer

NVIDIA · Hillsboro, OR · 1 wk ago
EngineeringFull-time

What You'll Be Doing

  • Define and implement the technical vision and strategy for next-generation developer tools, workflows, and technologies that improve developer productivity.
  • Design and prototype new tools that can evolve into production-ready software.
  • Collaborate with GPU architects, driver engineers, SDK teams, and graphics developers to understand future needs and influence product direction.
  • Drive technical initiatives across multiple organizations through collaboration and technical leadership.
  • Mentor engineers and help establish engineering excellence within the larger Developer Tools organization.
  • Engage with external developers, game studios, engine teams, and strategic partners to understand real-world workflows and pain points.
  • Represent NVIDIA at industry events, technical conferences, and developer engagements.
  • Influence the evolution of graphics development as AI increasingly transforms how software is built, optimized, and maintained.

What We Need To See

  • BS, MS, or PhD in Computer Science, Computer Engineering, or related field (or equivalent experience).
  • 15+ years of experience developing graphics software, developer tools, game engines, GPU technologies, or related systems.
  • Deep understanding of modern graphics APIs including DirectX, Vulkan, or Metal.
  • Strong C++ software engineering skills and experience building large-scale software systems.
  • Demonstrated technical leadership driving complex projects across multiple teams.
  • Experience designing software architectures and influencing technical direction beyond a single codebase.
  • Strong communication skills with the ability to collaborate across engineering, research, product, and external developer communities.
  • Proven ability to thrive in ambiguous environments and transform ideas into shipped products.

Ways To Stand Out From The Crowd

  • Expertise in GPU architecture, memory systems, performance analysis, or graphics debugging.
  • Experience with ray tracing technologies, neural rendering, or advanced rendering techniques using Vulkan or D3D12.
  • Experience developing profilers, debuggers, validation tools, or SDKs.
  • Experience applying machine learning or generative AI techniques to software development workflows.
  • Contributions to game engines, graphics middleware, graphics SDKs, or open-source graphics projects.

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