Jobs · Art & Creative · California

Principal Game Designer, Combat & Controls - Unpublished R&D Project

Riot Games · Los Angeles, CA · 2 mo ago
Art & CreativeFull-time

Responsibilities

  • Maintain a holistic vision for combat and controls while driving design vision and execution for core gameplay systems
  • Personally prototype, design, and iterate on difficult gameplay problems in ambiguous, early-stage development spaces, creating multiple design approaches and articulating the tradeoffs, risks, and player implications of each
  • Partner closely with product managers, engineers, UX designers, artists, and producers to turn design goals into playable, testable experiences
  • Define and evolve design frameworks, principles, and quality bars that improve team decision-making and raise the standard of gameplay craft
  • Mentor other designers through feedback, craft guidance, and principled problem solving
  • Contribute to broader gameplay direction by identifying learnings and opportunities that can inform future initiatives

Requirements

  • 8+ years of professional experience in game design
  • Deep experience designing, prototyping, and iterating on core gameplay systems
  • Strong expertise in combat design, controls, targeting, camera, and gameplay feel
  • Experience owning large, complex design spaces and delivering high-impact player-facing outcomes
  • Experience working in ambiguous or exploratory development environments where fast learning and iteration matter
  • Experience partnering closely with engineers to develop and refine gameplay systems from concept through implementation
  • Able to break down complex design problems, generate strong solutions, and clearly communicate design rationale across disciplines

Desired Qualifications

  • Expertise with designing for twin-stick controls
  • Experience mentoring designers and giving clear cross-disciplinary feedback that raises the craft bar for a team
  • Experience leading strategically important gameplay features and establishing frameworks or principles that improve team-wide quality and consistency
  • Experience helping teams evolve established gameplay systems and development practices through thoughtful adoption of AI-native tools and workflows
  • Experience using scripting or engine-level tools to prototype gameplay ideas directly

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