Principal Engineer, Studio Builder Tools
Job Summary
A career at Roblox means you'll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
About the Role
The Builder Tools team is responsible for Roblox Studio's content making features, including 3D draggers, character animation tools, terrain creation tools, in-game UI authoring tools, and more. As a Principal Engineer, you will work on interactive tools for Roblox game developers, define architecture and implement reusable tooling frameworks, and own and deliver complex technical projects from planning to execution.
Responsibilities
- Work on various interactive tools for Roblox game developers
- Define architecture and implement reusable tooling frameworks
- Work with UX designers and Product Manager to come up with most optimal and ergonomic solutions
- Design and execute on the architecture and technical direction that will be the future of our application
- Own and deliver complex technical projects from the planning stage through execution
- Work cross-functionally, across teams and technology platforms
- Mentor team members helping them improve their professional skills and expertise
- Design, develop, and implement technological practices, patterns, and strategies
- Participate in building the world's best professional application for massively multiplayer game development
Requirements
- 8+ years in developing and deploying top of the line user-facing applications
- Bachelor's degree in Computer Science, or a similar technical field (or related work experience)
- 3+ years of experience with C++ or another lower-level language
- A passion for end-user experience
- Experience with UI frameworks like React, Cocoa, WPF, or others is a plus
- Experience in making developer-, engineer- or artist-facing tools, such as game development tooling, CADs, 3D editors, design tools is a big plus
Qualifications
- Experience with Roblox Studio and its ecosystem
- Experience with Unity or similar game engines
- Experience with web technologies (HTML, CSS, JavaScript)
- Experience with version control systems (Git)
- Experience with Agile methodologies
Benefits
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
Pay
The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Schedule
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).