Jobs · Engineering · Colorado

Principal Engineer, Game Systems

Level · Austin, CO · 1 mo ago
On-siteEngineeringFull-time

What You Will Do

  • Design, develop, and maintain high-quality, performant, and scalable software using C++ and high-level scripting in a Godot-derived tech stack
  • Lead technical architecture decisions and drive engineering excellence on the EdTech team
  • Collaborate closely with cross-functional teams to translate product requirements into functional solutions
  • Mentor and guide engineers across the team, fostering technical growth and best practices
  • Collaborate with online services to deliver a seamless experience across multiple devices
  • Work with producers to build and continuously improve a high-performance engineering team
  • Stay abreast of the latest software development technologies and industry trends
  • Contribute to all phases of the software development lifecycle, from prototyping and development to testing and release
  • Promote usability and user experience in technical decisions, ensuring our products are intuitive and delightful for students and educators

Need To Have

  • Deep expertise in C++ with a track record of architecting and building complex, performance-critical systems
  • Proven experience as a technical leader and mentor who elevates the skills of those around them
  • Strong sense for usability and user experience, with the ability to make technical decisions that enhance the end-user experience
  • Excellent communication skills and ability to influence technical direction across teams

Nice To Have

  • Experience with Godot
  • Experience with real-time systems and multi-threaded programming
  • Experience building products used by non-technical adults and children as young as 8
  • Exposure to educational technology or learning platforms

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