Principal 3D Generalist
Jam City · San Francisco, CA · 1 mo ago
On-siteArt & Creative$75k–$120k/yrFull-time
About the role
We are looking for a Principal 3D Generalist to work on a brand new game at the Jam City Narrative Game division. As a generalist, you are a jack of all trades: an artist with a strong technical background who solves problems across the entire 3D art pipeline, can complete assets end-to-end, and fits seamlessly into any 3D art department. You work independently with minimal direction and thrive in a fast-paced environment.
Responsibilities
- Create beautiful and efficient 3D characters, props, and environments.
- Light environment scenes, both real-time and pre-baked.
- Develop shaders in Unity and Maya.
- Occasionally rig and skin props and characters.
- Foresee technical issues with concept designs.
- Establish art pipelines for new features and asset types.
- Write comprehensive documentation on best practices.
- Work closely with the 3D Art Director on a daily basis.
- Collaborate with Tech Art and Engineering on art implementation ideas and issues.
- Troubleshoot visual issues in Maya and Unity.
- Attend occasional in-person critical meetings (remote position).
Requirements
- 5+ years of 3D game experience.
- Modeling, texturing, lighting, rigging, skinning, and shader development experience.
- Completed at least two 3D games from conception to completion, one on mobile.
- Complete mastery of Maya and Adobe Creative Suite.
- Excellent knowledge of Unity.
- Experience with ZBrush.
- Familiar with Substance Painter and Designer.
- Expertise in lighting, including real-time lighting and light baking.
- Ability to work across a broad range of subjects and styles.
- Strong grasp of both Environment and Character art processes.
- Solid understanding of human and animal anatomy.
- Mastery of composition, color, value, and form for both classic art and gameplay visuals.
- Deep understanding of the 3D pipeline and collaboration with engineering and design disciplines.
- Excellent problem-solving ability.
- Art degree or equivalent professional experience.
- On-site availability five days per week.
Nice to have
- Strong 2D concept and illustration skills.
- Scripting experience in Maya (MEL or Python).
Benefits
- Unlimited vacation, paid sick days, Kin Care, and holidays*
- 100% covered medical and company-sponsored dental & vision plans*
- Life insurance, 401k, flexible spending accounts, and more*
- Wellness activities and programs
- 12 weeks paid parental leave*
- Happy hours and company events
*Only applies to full-time positions.
Pay
$75,000 — $120,000 salary per year.