Jobs · Art & Creative · California

Principal 3D Generalist

Jam City · San Francisco, CA · 1 mo ago
On-siteArt & Creative$75k–$120k/yrFull-time

About the role

We are looking for a Principal 3D Generalist to work on a brand new game at the Jam City Narrative Game division. As a generalist, you are a jack of all trades: an artist with a strong technical background who solves problems across the entire 3D art pipeline, can complete assets end-to-end, and fits seamlessly into any 3D art department. You work independently with minimal direction and thrive in a fast-paced environment.

Responsibilities

  • Create beautiful and efficient 3D characters, props, and environments.
  • Light environment scenes, both real-time and pre-baked.
  • Develop shaders in Unity and Maya.
  • Occasionally rig and skin props and characters.
  • Foresee technical issues with concept designs.
  • Establish art pipelines for new features and asset types.
  • Write comprehensive documentation on best practices.
  • Work closely with the 3D Art Director on a daily basis.
  • Collaborate with Tech Art and Engineering on art implementation ideas and issues.
  • Troubleshoot visual issues in Maya and Unity.
  • Attend occasional in-person critical meetings (remote position).

Requirements

  • 5+ years of 3D game experience.
  • Modeling, texturing, lighting, rigging, skinning, and shader development experience.
  • Completed at least two 3D games from conception to completion, one on mobile.
  • Complete mastery of Maya and Adobe Creative Suite.
  • Excellent knowledge of Unity.
  • Experience with ZBrush.
  • Familiar with Substance Painter and Designer.
  • Expertise in lighting, including real-time lighting and light baking.
  • Ability to work across a broad range of subjects and styles.
  • Strong grasp of both Environment and Character art processes.
  • Solid understanding of human and animal anatomy.
  • Mastery of composition, color, value, and form for both classic art and gameplay visuals.
  • Deep understanding of the 3D pipeline and collaboration with engineering and design disciplines.
  • Excellent problem-solving ability.
  • Art degree or equivalent professional experience.
  • On-site availability five days per week.

Nice to have

  • Strong 2D concept and illustration skills.
  • Scripting experience in Maya (MEL or Python).

Benefits

  • Unlimited vacation, paid sick days, Kin Care, and holidays*
  • 100% covered medical and company-sponsored dental & vision plans*
  • Life insurance, 401k, flexible spending accounts, and more*
  • Wellness activities and programs
  • 12 weeks paid parental leave*
  • Happy hours and company events

*Only applies to full-time positions.

Pay

$75,000 — $120,000 salary per year.

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