PhD Research Intern - Volumetric Representation (Fall 2026)
About the role
The Advanced Technology Group (ATG) at Dolby is dedicated to researching and innovating technological solutions that enhance the company's growth. As a Research Intern – Volumetric Representation at Dolby, you will work on cutting-edge projects related to computer science and electrical engineering for audio, video, and cloud technologies.
Responsibilities
- Address industry-relevant, real-world volumetric representation problems aimed at creating advanced consumer experience in multimedia entertainment.
- Work under the guidance of Dolby’s leading media technology experts.
- Create demos and prototypes for research applications.
- Develop innovative solutions for volumetric representations.
- Write technical reports and/or publications.
Requirements
- PhD in Computer Graphics, Computer Science, Electrical Engineering, or related field.
- Proven ability to conduct research and demonstrate results through projects, prototypes, patent filings, and papers in peer reviewed journals and conferences.
- Experience as a researcher, including internships, full-time positions, or at a lab.
- Proficiency in Python and PyTorch.
- Excellent written and verbal communication skills.
- Desired experience in creating demos and prototypes for research applications, developing innovative solutions for volumetric representations, and writing technical reports and/or publications.
- First-author publications at peer-reviewed conferences or journals.
Qualifications
- Currently enrolled in a doctorate program in Artificial Intelligence, Computer Science, Electrical Engineering, Computer Engineering, or a related field.
- Available to work full-time Monday – Friday for 12 weeks between September 2026 – December 2026.
- Start date: September 21, 2026.
- San Francisco/Bay Area base hourly range for this internship position is $62/hr and can vary if outside of this location.
Benefits
We offer a competitive hourly rate and can vary based on location. Individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training.
Schedule
This internship is full-time Monday – Friday for 12 weeks between September 2026 – December 2026.
Pay
The San Francisco/Bay Area base hourly range for this internship position is $62/hr and can vary if outside of this location.
Skills
We are looking for candidates with an interest in one or more of the following areas: Mesh and texture, 3D Gaussian Splatting, or other volumetric representations, Interactive 3D experiences such as relighting or material interaction, Machine-learning driven representations of geometry and material, Physically based and learning-based rendering approaches.
Benefits
We are an equal opportunity employer and provide a supportive environment for all employees. Dolby is committed to making employment decisions without regard to race, religious creed, color, age, sex, sexual orientation, gender identity, national origin, religion, marital status, family status, medical condition, disability, military service, pregnancy, childbirth and related medical conditions or any other classification protected by federal, state, and local laws and ordinances.