Member of Technical Staff (Software Engineer, Design System)
Perplexity · Seattle, WA · 1 mo ago
Hybrid$220k–$405k/yrFull-time
About the role
Perplexity is looking for a frontend engineer to build the design system behind every Perplexity product. It is the component library and design language shared across web, iOS, Android, macOS, and Windows – the primitives, tokens, and interaction patterns that every product team builds on top of. Its users are internal, spanning product teams and a broad range of contributors across the company. The components you build become the foundation all of them rely on.
Responsibilities
- Design and build core primitives – overlays, inputs, navigation, feedback – with APIs that stay coherent as consumers multiply
- Work across the design-token pipeline – authoring, generation, and per-platform publishing across web, iOS, Android, macOS, and Windows
- Partner directly with design on the design language itself, translating Figma systems into typed, testable, documented components
- Migrate product surfaces off bespoke implementations onto shared primitives without breaking them
- Build accessible components by default – keyboard, focus, contrast, screen readers – backed by automated coverage
- Support consuming teams through docs, visual regression coverage, and on-call rotation
Requirements
- 4+ years building production frontend
- Experience with a design system, component library, or shared UI platform is a plus
- Interest in building reusable components
- Strong React and TypeScript, and CSS
- Working accessibility knowledge (WCAG, ARIA patterns, assistive tech)
- Comfort collaborating closely with designers on the visual and interaction language
Skills
- React
- TypeScript
- CSS
- Design Tokens
Pay
Compensation Range: $220K - $405K