Jobs · Engineering · California

Member of Technical Staff, Sandbox Infrastructure

SF Tensor · San Francisco, CA · Yesterday
On-siteEngineering$275k–$315k/yrFull-time

About the role

We build the fastest GPU compiler in the world. Most compilers have to preserve correctness at every transform, constraining how far they can search, while we prove correctness at the end instead, allowing us to search a far wider space, with agents, with RL, with anything that works and still guarantee the result. It's why we hold #1 on NVIDIA's own kernel benchmark across hundreds of production kernels.

For our search to work, we need to run an enormous amount of untrusted, freshly generated kernels on real silicon, quickly and safely, which is why we're hiring a Member of Technical Staff for Sandbox Infrastructure to build the layer that makes it possible: a serverless GPU container service across NVIDIA, AMD, TPU and Trainium, at a scale and fidelity nobody sells off the shelf. It needs to run three things:

  • our compiler measures every candidate program inside it, so a noisy or unfair sandbox directly corrupts the reward signal the search learns from
  • our own post-training runs inside it (e.g., when we RL a model on AMD kernel engineering, every rollout is in a sandbox)
  • customer workloads that require isolation, such as their RL rollouts, run on it too

We already do this on NVIDIA and AMD, including having rolled AMD GPU support in gVisor from scratch. The work now is depth and breadth, adding support for more vendors, higher fidelity instrumentation, faster cold starts and more features.

What You'll Do

  • Extend our sandboxing stack to new vendors and accelerators
  • Build and maintain GPU virtualization below the runtime, including gVisor work at the driver and ioctl level
  • Make sandboxes first-class citizens on spot capacity, which means preemption-aware scheduling, checkpointing and rescheduling
  • Support multi-GPU and multi-node sandboxes, including the interconnect (NVLink, NVSwitch) and RDMA paths (InfiniBand, RoCE) paths those require
  • Own live migration end-to-end, including our socket-preserving migration
  • Guarantee measurement and profiling fidelity as well as their isolation
  • Work directly with the compiler, post-training and kernel teams to ensure their throughput is not capped by sandboxes

What We're Looking For

  • Strong low-level systems engineering background: Linux kernel internals, containers, namespaces, cgroups, syscall interception or hypervisors
  • Experience in GPU systems engineering: drivers, runtimes or scheduling on accelerator fleets
  • Comfort with distributed systems failure modes: preemption, partial failure, checkpoint/restore and dealing with states you can't afford to lose
  • Proficiency in Go, C/C++ or Rust
  • Strong bias toward building the thing yourself when no vendor supports what you need

Nice to Have

  • Direct experience with gVisor, Firecracker, Kata, QEMU/KVM or similar
  • Direct experience on CRIU, live migration or connection-preserving failover work
  • Familiarity with NCCL/RCCL, RDMA, InfiniBand or vendor interconnects
  • Experience running large fleets on spot or other preemptible capacity
  • Familiarity with bare-metal provisioning, hypervisors or fleet management at scale
  • Security background in isolation boundaries and untrusted code execution

Why Join Us

Most "serverless GPU" products stop at running a container on a GPU. Ours runs arbitrary code across four vendors, on spot capacity, across multiple nodes with migration that keeps live sockets open and timings clean enough to use as an RL reward. It's a hard systems problem and it's directly load-bearing, because the faster and more reliable the sandboxes, the more programs our compiler can search and the faster our models train the same week.

We're a small team operating at frontier scale. We pre-trained foundation models on 4,000 AMD GPUs as a team of three, designed and brought up GB300 NVL72 clusters and designed a TOP500 supercomputer. We believe that hard problems get solved in person and most of our work happens at our office in San Francisco. We offer relocation assistance and, where possible, we'd like you here as often as possible.

Pay

The base salary range for this full-time position is $275,000–$315,000, plus meaningful equity and benefits.

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