Jobs · Art & Creative · Colorado

Lead Technical Designer (CAT)

Level · Austin, CO · 2 days ago
On-siteArt & CreativeFull-time

What You Will Do

  • Lead, mentor, and grow a team of junior technical designers — setting clear expectations, providing regular feedback, and fostering a culture of craft, curiosity, and continuous improvement.
  • Own the technical design vision for core systems and mechanics across our product portfolio, ensuring consistency, scalability, and quality across all experiences.
  • Serve as the primary advocate for technical design workflows — identifying gaps, championing improvements, and helping establish best practices as our tools and pipelines evolve.
  • Partner with engineering and art leadership to define and optimize the tools, systems, and pipelines your team relies on day-to-day.
  • Translate high-level product and design goals into actionable technical solutions, balancing creative integrity with performance and maintainability.
  • Drive rapid prototyping and iteration cycles, modeling a feedback-forward design process for your team.
  • Collaborate cross-functionally with Engineers, Artists, and Product leads to scope, prioritize, and deliver complex feature development.
  • Contribute to documentation, onboarding, and workflow standards that help the broader team move faster and more consistently over time.

What You Need

  • 8+ years of experience in technical design, systems design, or related engineering roles with at least 2 years in a lead or senior mentorship capacity.
  • Demonstrated history of shipped titles with complex technical design systems and a clear problem-solving approach.
  • Experience leading, coaching, or formally managing junior designers or engineers.
  • A track record of improving tools, workflows, or pipelines — not just using them.
  • Strong proficiency in rapid prototyping and iterative design across one or more engines (Godot, Unreal, Unity).
  • Excellent communication skills across both technical and non-technical audiences, including leadership.
  • Comfort operating in an evolving environment where priorities shift and processes are still being defined.

Nice to Have

  • Experience working across multiple smaller experiences or a modular content model.
  • Design theory knowledge rooted in human psychology, motivation, and learning science.
  • Familiarity with UI/UX, technical art, or other art-adjacent pipelines.
  • Background in or passion for education, instructional design, or accessibility-focused game development.

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