GPU System and Scheduling Architect - New College Grad 2026
NVIDIA · Santa Clara, CA · 3 wk ago
EngineeringFull-time
About the role
We are looking for a GPU System and Scheduling Architect - New College Grad to design the next generation of our GPU system interface.
Responsibilities
- Understand how the GPU sub-system modules interoperate and interact with overall system
- Architect and plan features in concert with software, hardware, and verification teams across the globe to implement the next iteration of GPUs
- Create functional and performance models, often in C++, along with test plans to validate the features you design
- Actively support post-silicon validation activities
Requirements
- Recently completed a BS, MS, or PhD in Computer Architecture, Computer Science, or Electrical Engineering (or related degree)
- Strong coding proficiency in C or C++
- Exposure to post-silicon validation activities
- Course work or industry experience in Computer Architecture, Operation systems, and/or system architecture
Qualifications
- Knowledge of memory isolation and security, firmware, process scheduling, OpenGL, DX, CUDA, DL/ML, PCIe, AXI, NVLink, and/or CXL
- Knowledge of Perl or Python
Skills
- Strong coding proficiency in C or C++
- Knowledge of memory isolation and security, firmware, process scheduling, OpenGL, DX, CUDA, DL/ML, PCIe, AXI, NVLink, and/or CXL
- Knowledge of Perl or Python
Benefits
- NVIDIA is widely considered to be one of the technology world’s most desirable employers.
- We have some of the most forward-thinking and hardworking people in the world working for us.
- If you're creative and autonomous, we want to hear from you!
Pay
- Your base salary will be determined based on your location, experience, and the pay of employees in similar positions.
- The base salary range is 108,000 USD - 178,250 USD for Level 1, and 124,000 USD - 195,500 USD for Level 2.
Schedule
- You will also be eligible for equity and benefits.