Jobs · Engineering

Game Developer - Voxel-Based Engine (Java)

Jobgether · United States · 1 wk ago
RemoteRemoteEngineeringFull-time

The position is listed on behalf of a partner company who manages all applications and next steps. They are seeking a Game Developer specializing in a Voxel-Based Engine (Java) based in the United States.

About the role

You will be responsible for developing and enhancing systems within a custom voxel-based game engine, contributing to core architecture and gameplay technology. Your work will involve implementing rendering systems and graphical features supporting Minecraft-style voxel environments and immersive visual experiences. You will also work with spatial data structures, world generation systems, and voxel-based environments to improve engine capabilities. Additionally, you will optimize memory usage, performance, and resource management to ensure efficient engine operation. You will implement ray casting, ray tracing, and related graphical techniques where applicable, integrate 2D, 2.5D, and 3D assets, including those created with tools like Blender, into the engine pipeline, and build and maintain internal development tools for asset management, loading systems, builds, packaging, and testing workflows. You will explore and prototype future-facing features, including AI capabilities and external API integrations, and identify unclear requirements, ask the right questions, and proactively help define technical solutions. You will collaborate effectively with remote team members while independently managing development tasks and priorities.

Requirements

  • Strong foundation in computer science principles, including data structures, algorithms, memory management, and software architecture.
  • Proficiency in Java or demonstrated ability and willingness to quickly learn Java within a JVM-based development environment.
  • Understanding of pointers, references, memory concepts, and low-level programming principles.
  • Experience with or strong interest in custom-built game engines, voxel-based systems, and low-level graphics programming.
  • Familiarity with rendering pipelines, graphics concepts, and real-time visualization techniques.
  • Strong problem-solving skills with a proactive approach to experimentation, iteration, and technical challenges.
  • Ability to work independently in a remote environment while collaborating effectively with distributed teams.
  • Passion for game development and curiosity about building complex systems from the foundation level.

Benefits

  • Full remote working opportunity with flexibility and independence.
  • Competitive compensation package.
  • Opportunity to work on technically challenging and innovative game development projects.
  • Direct influence over core engine architecture, systems, and development tools.
  • Collaboration with talented teams working on cutting-edge technology.
  • Opportunity to grow your expertise in graphics programming, engine development, and advanced game systems.
  • Creative environment that encourages experimentation, ownership, and technical excellence.

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