Game Developer - Remote
YO IT Consulting · Dallas, TX · Today
RemoteRemoteEngineeringFull-time
Job Title: Game Developer Job Type: Contract Location: Remote Job Summary: Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs. Key Responsibilities Design and develop game systems and engine-level features using C++ and game engines.Develop tools and modding related to games.Work on rendering pipelines, shaders, and real-time graphics systems.Optimize performance across CPU/GPU, memory, and rendering workloads.Build and extend tools, pipelines, and engine systems to support development.Collaborate with designers, artists, and engineers to deliver high-quality experiences.Debug complex issues related to rendering, performance, and cross-platform compatibility.Write clean, maintainable, and well-documented code.Participate in code reviews and contribute to technical decision-making. Required Skills And Qualifications 3-6 years of experience in game development or real-time graphics programming.Strong proficiency in C++.Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.Solid understanding of Rendering pipelines.Solid understanding of Shaders (HLSL/GLSL).3D math and real-time graphics concepts.Experience with Unreal Engine or similar game engines.Familiarity with performance optimization (CPU/GPU, memory, multithreading).Strong debugging and problem-solving skills.Ability to work independently in a remote, distributed team. Preferred Qualifications Experience with engine customization or low-level systems development.Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).Experience working on cross-platform or performance-constrained environments.Exposure to tooling, pipelines, or editor extensions.Background in multiplayer or large-scale systems.