Game Designer
About the role
We’re a new indie studio developing a 2–4 player co-op horror game in Unreal Engine. Our team has built a solid foundation, including multiplayer systems, an explorable environment, enemy AI, objectives, inventory, progression, and other great mechanics. However, we want to be transparent: the project needs stronger moment-to-moment gameplay, better mechanics, and more meaningful co-op interactions.
Responsibilities
- Design and improve gameplay mechanics, objectives, and encounters
- Create co-op systems that give every player a meaningful role
- Improve gameplay pacing, tension, replayability, and player engagement
- Write clear design documentation the full team can build from
- Keep documentation updated as features change
- Collaborate with programmers, artists, level designers, writers, and audio developers
- Take responsibility for feature scope and feasibility alongside production
- Playtest features, identify problems, and provide actionable solutions
Requirements
Around 1–2 years of game design experience
Excellent written and verbal communication skills
Strong understanding of gameplay systems and cooperative design
Experience creating clear game design documentation
Ability to communicate ideas across multiple disciplines
Comfortable receiving feedback and iterating on designs
Reliable communication and consistent participation
A portfolio or examples of previous design work
A basic understanding of Unreal Engine is not required, but it is strongly preferred. Familiarity with Blueprints, Actors, Components, multiplayer replication, or general Unreal workflows is a major plus.
Experience with co-op, multiplayer, horror, or stealth games is also highly valued.
Qualifications
None specified
Skills
Game Design
Co-op Design
Multiplayer Design
Horror Game Design
Stealth Game Design
Benefits
Compensation: This is currently an unpaid revenue-share position with a written agreement. We’re a new studio with a limited budget, so we want to be upfront about the risks and expectations. If the project receives funding or publisher support, we’re open to transitioning roles toward paid or hybrid compensation.
Pay
N/A
Schedule
N/A