Founding Game Designer
Embedding VC · San Francisco, CA · 3 mo ago
RemoteRemoteArt & Creative$100/hrFull-time
About the role
The role involves designing the exploration systems, pacing, and progression mechanics for a generative learning world. You'll work at the intersection of game design, child development, and generative AI.
Requirements
- Shipped at least one game or interactive product where you owned core design decisions: progression, pacing, systems, or economy design.
- A portfolio or body of work that demonstrates systems thinking: you can show how you designed rules that produced emergent player behavior, not just authored fixed content.
- The ability to prototype quickly and iterate based on playtesting, not just theory.
- Strong design communication skills. You can write a clear design doc, argue for a mechanic, and explain your reasoning to engineers and non-designers without hand-waving.
- You're comfortable with being the first designer, providing a strong input on the visual side, and designing for an audience that isn't you. Our players are 6–10 years old.
- You have genuine curiosity about how kids think, play, and learn, and experience working with generative systems.
Nice to have
- Experience with Godot, or any 2D game engine's design/prototyping tools.
- Familiarity with educational game design, edutainment, or serious games.
- Interest in or exposure to AI/LLM-powered interactive experiences.
- Experience designing for young children or family audiences.
Career details
- Salary up to 80k-110k GBP depending on experience
- Strong equity component
- In person work from London, open to remote for the right candidate