Faculty - Non-tenure Track, Lecturer - Animation and Game Development
Summary Of Responsibilities
Instructs, manages, and supervises individuals and groups in classrooms, online, and laboratories, through demonstration, discussion, visual aids, individualized instruction, lectures, and other appropriate methods for educational delivery.
Packages instructional materials.
Evaluates student performance using appropriate testing and grading procedures.
Serves the department by attending departmental meetings and serving on department committees related to their area of expertise and teaching.
Qualifications / Licenses / Certifications
- Graduation from an accredited institution with a bachelor's degree in animation and game development or a related field.
- Experience working on a variety of animation and/or video game development projects.
- College-level teaching experience or relevant industry experience.
- Knowledge and skill in current instructional theories, strategies, techniques, and discipline content.
Preferred Qualifications
- Graduation from an accredited institution with a master's degree in animation and game development, or MFA, or a related field.
- Experience at a major animation, visual FX, game development, or other studio.
Physical Requirements
- Frequent talking, hearing, sitting, walking, and standing.
- Frequent use of fine-hand manipulation is associated with the use of a computer.
Knowledge / Skills / Abilities
- Knowledge of animation and game development technical processes and methodologies that employ activities, such as modeling, rigging, texturing, lighting, testing, scripting, compiling, incorporation of a game engine, compiling, rendering, and final delivery.
- Knowledge of contemporary animation aesthetic processes, such as character development, layout, composition, digital storyboard, animating in hand-drawn and/or timeline-based modes, and compositing.
- Knowledge of animation and/or video game development project development processes from inception to final render.
- Skills in one or more of the following: character development, rigging, animating (through traditional and/or timeline-based methods), effects animation and compositing, use of scripting languages to build customized animation and game development elements (scripting languages may include C#, MEL, and Python).
- Skills within the production pipeline for animated and/or interactive game titles, from pre-visualization to title asset construction, to postproduction.
- Skill in development methodologies, collaborating with technical and artistic teams, and in effective workflow administration for animation and game development projects.
- Excellent organizational and time management skills.
- Strong program coordination skills.
- Effective verbal and technical written communication skills.
- Effective interpersonal, problem-solving, and decision-making skills.
- Strong presentation and proposal skills.
EEO Statement
UVU employment decisions are made on the basis of an applicant's qualifications and ability to perform the job without regard to race, color, religion, national origin, sex, sexual orientation, gender identity, gender expression, age (40 and over), disability, veteran status, pregnancy, childbirth, or pregnancy-related conditions, genetic information, or other bases protected by applicable federal, state, or local law. To apply, please visit https://www.schooljobs.com/careers/uvu/jobs/5410046/faculty-non-tenure-track-lecturer-animation-and-game-development jeid-3ef3bfb2509edf40b47405a2388efa4e