Entertainment Engineer
Musco Lighting · Oskaloosa, IA · 1 wk ago
On-siteInformation TechnologyFull-time
Roles And Responsibilities
- Engage directly with clients to understand their creative and technical vision.
- Translate these requirements into tailored lighting solutions.
- Oversee all lighting programming and engineering aspects of entertainment lighting systems, including the development and implementation of sophisticated control interfaces, lighting effects, and user interfaces.
- Provide lighting tech style technical support for the servicing and maintenance of theatrical lighting fixtures, lasers, and other specialized entertainment technologies.
- Ensure all equipment is calibrated, tested, and functioning at peak performance levels for live events.
- Troubleshoot complex technical issues and resolve discrepancies to maintain the integrity and functionality of all installed systems.
- Utilize 3D modeling and pre-visualization software to create precise lighting simulations.
- Develop pre-vis renderings that offer clients a clear understanding of the final light show design and functionality before deployment.
- Work with the sales team to produce high-quality rendered content and light show demonstrations.
- Adhere to team standards for documentation, maintaining up-to-date records that capture the full scope of the project’s technical details, configurations, and modifications.
- Undertake additional technical or project-based responsibilities as assigned, contributing to the continuous improvement and innovation of lighting solutions and the overall success of the project.
Qualifications
- 2 or 4 year degree in Computer Science, Programming, Lighting Design, Theater Lighting, or related field.
- Practical experience of 3-5 years a plus.
- General proficiency in computer skills.
- Hands-on experience in lighting design, lighting programming, and operation, with experience as a lighting technician, lighting programmer, console operator or similar role.
- Familiarity with Audio Visual Lighting (AVL) networking.
- Knowledge of DMX, sACN, Artnet and other lighting protocols.
- Experience with lighting consoles and ETC hardware/software, such as GrandMA, Hog, Eos, and Mosaic Designer would be a plus.
- Experience with advanced lighting and design tools such as, VectorWorks, WYSIWYG, Capture, Unreal Engine or equivalent Pre-Visualization (Pre-Vis) software.
- Familiarity with web programming, networking, and scripting is an advantage and enhances system customization capabilities.