Jobs · Information Technology · Iowa

Entertainment Engineer

Musco Lighting · Oskaloosa, IA · 1 wk ago
On-siteInformation TechnologyFull-time

Roles And Responsibilities

  • Engage directly with clients to understand their creative and technical vision.
  • Translate these requirements into tailored lighting solutions.
  • Oversee all lighting programming and engineering aspects of entertainment lighting systems, including the development and implementation of sophisticated control interfaces, lighting effects, and user interfaces.
  • Provide lighting tech style technical support for the servicing and maintenance of theatrical lighting fixtures, lasers, and other specialized entertainment technologies.
  • Ensure all equipment is calibrated, tested, and functioning at peak performance levels for live events.
  • Troubleshoot complex technical issues and resolve discrepancies to maintain the integrity and functionality of all installed systems.
  • Utilize 3D modeling and pre-visualization software to create precise lighting simulations.
  • Develop pre-vis renderings that offer clients a clear understanding of the final light show design and functionality before deployment.
  • Work with the sales team to produce high-quality rendered content and light show demonstrations.
  • Adhere to team standards for documentation, maintaining up-to-date records that capture the full scope of the project’s technical details, configurations, and modifications.
  • Undertake additional technical or project-based responsibilities as assigned, contributing to the continuous improvement and innovation of lighting solutions and the overall success of the project.

Qualifications

  • 2 or 4 year degree in Computer Science, Programming, Lighting Design, Theater Lighting, or related field.
  • Practical experience of 3-5 years a plus.
  • General proficiency in computer skills.
  • Hands-on experience in lighting design, lighting programming, and operation, with experience as a lighting technician, lighting programmer, console operator or similar role.
  • Familiarity with Audio Visual Lighting (AVL) networking.
  • Knowledge of DMX, sACN, Artnet and other lighting protocols.
  • Experience with lighting consoles and ETC hardware/software, such as GrandMA, Hog, Eos, and Mosaic Designer would be a plus.
  • Experience with advanced lighting and design tools such as, VectorWorks, WYSIWYG, Capture, Unreal Engine or equivalent Pre-Visualization (Pre-Vis) software.
  • Familiarity with web programming, networking, and scripting is an advantage and enhances system customization capabilities.

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