Director of UI/UX
Firaxis Games · Cary, NC · 3 wk ago
Information Technology$146k–$216k/yrFull-time
What We Need
Firaxis Games is looking for a talented, motivated, and experienced Director to define the vision and execution for user experience (UX) and user interface (UI) design for a franchise in Firaxis’ future. The Director of UX/UI will deliver world class experiences for our players, while also improving the outcomes, quality, and efficiency of the UX/UI team.
- You are OUTCOME focused and know how to deliver the appropriate quality for the milestone or release.
- You know when speed is required and you know when it’s time to slow down and think through a problem.
- You can context switch easily, operating as a Director, a Lead, or an Individual Contributor, focused on the Franchise or on multiple projects in the Franchise, multiple times within the same day.
- You can direct the work across all UI development regardless of discipline, and you can define and drive the tooling and pipeline needs of the team.
- You have excellent people and management skills.
- You’re comfortable in Unreal Engine, Figma and every other tool or technology that emerges.
- You can easily navigate multiple worlds of competing priorities.
- You can build, grow, and retain a world-class team of design, art, and/or tech professionals.
- You know when to use a soft touch… a bulldozer… or anything in between.
What You Will Do
- Lead a cross-discipline UI team team of UX designers (up to 10)
- Work with Game Directors and Designers to translate goals and constraints into compelling user-facing experiences
- Collaborate with other UX/UI Craft leads, ensuring strong cross-team relationships and communication
- Present and pitch designs to the Creative Director, Game Directors, and Franchise Leadership
- Produce UX design work such as competitive analysis, information design, content strategy, user stories, journey mapping, and accessibility standards
- Work collaboratively across multiple teams within the Franchise to create consistency and resolve design discrepancies
- Build flexible design systems that enhance our ability to develop design more efficiently and consistently
Who We Think Will Be A Great Fit
- You have 7+ years of experience working collaboratively in at least one of UX design, UI art, or UI engineering, actively developing UI features in video games to design features and complex UX systems and complete them across multiple platforms (mobile, web, PC, consoles)
- You have 7+ years of experience working in flexible environments and on multi-disciplinary teams
- You have 5+ years of experience managing a team up to 10 people or equivalent training
- You have 5+ years of experience presenting to other team members and stakeholders
- You are a results-oriented, empathetic, and compassionate leader
- You are skilled with Unreal Engine’s UMG system, Figma, the Adobe Suite, and prototyping software
- You have a strong portfolio demonstrating user-centered design solutions with strong visual direction and interaction design
- You have a thorough understanding of UI/UX design, art, and engineering practices
- You have significant management and mentoring experience, including experience with disciplinary and career development practices
- You have a strong understanding of game development processes and gameplay mechanics
- You are willing to advocate for the player and be their voice when needed
- You align with Firaxis values and mission
- You must possess current US work authorization
- You have proven ability to manage, mentor, and influence cross-functional teams
- You are familiar with modern design/prototyping tools (e.g., Figma, Sketch), Unreal Engine, etc.