Jobs · Art & Creative

Contract UI Designer

Mob Entertainment · United States · 1 mo ago
RemoteRemoteArt & CreativeContract

What You’ll Do

  • Design intuitive and engaging user experiences that improve player engagement and ease of use, including player flows, wireframes, and interaction models
  • Prototype UI/UX solutions to test usability and player experience
  • Ensure UI readability, accessibility, and responsiveness across platforms
  • Create high-quality UI visuals that align with the game’s tone, style, and horror atmosphere
  • Design clear and effective icons, symbols, and visual indicators to help players understand game mechanics, objectives, and feedback
  • Own the design of complex, high-impact UI systems such as HUD, inventory management, and other in-game interfaces
  • Drive the UI design workflow from wireframing and prototyping to creating art assets and supporting in implementation
  • Work closely with game designers, technical designers, and other team members to ensure that the UI/UX design is in harmony with the overall vision and mechanics of the game
  • Create and maintain UI style guides, component libraries, and documentation

What We’re Looking For

  • 3+ years of experience in UI/UX design or UI art for games or interactive media
  • Strong portfolio demonstrating both UX thinking and high-quality visual UI work
  • Experience designing for games, including HUDs, menus, and interactive systems
  • Proficiency in design tools such as Figma, Photoshop, Illustrator, or similar
  • Understanding of usability, player psychology, and interaction design principles
  • Experience implementing UI in Unreal Engine UMG
  • Strong communication skills and ability to collaborate across disciplines
  • Detail-oriented with a strong sense of visual hierarchy, typography, and layout
  • Motion design or UI animation skills

Nice to Have

  • Experience working on horror or atmospheric games
  • Familiarity with Blueprints in Unreal Engine
  • Basic scripting or technical implementation knowledge
  • Experience with live games or iterative UX improvements based on player feedback
  • Understanding of accessibility standards in games

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