Jobs · Marketing · California

Content Producer, Concept Art - Unannounced Game | Irvine, CA

Blizzard Entertainment · Irvine, CA · 2 wk ago
On-siteMarketing$30.47–$56.35/hrFull-time

About the role

Your Mission At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, and generations. We are looking for a Content Producer to help craft a new, unannounced game for Blizzard.

Responsibilities

  • Partner with the Lead Concept Artist to develop, maintain, and improve concept art pipelines.
  • Establish systems for requesting, prioritizing, and tracking concept art deliverables across teams.
  • Produce the Concept Art team, supporting delivery against project goals across planning cycles.
  • Collaborate with cross-disciplinary partners to align priorities, gather feedback, and improve workflows.
  • Facilitate team rituals including standups, sprint planning, milestone reviews, playtests, and retrospectives.
  • Identify risks, gaps, and blockers, and work with stakeholders to resolve issues efficiently.
  • Communicate status, priorities, and risks clearly to partners and leadership.
  • Drive continuous improvement of team processes and production practices.

Requirements

  • 5+ years of game development experience in a production role.
  • Experience supporting teams in delivering high-quality art deliverables at scale.
  • Demonstrated experience working across multiple disciplines in a collaborative environment.
  • Experience applying Agile or Scrum methodologies to support team delivery.
  • Experience contributing to at least one shipped game in a production capacity.

Qualifications

  • Understanding of concept art pipelines, workflows, and development requirements.
  • Strong organizational and prioritization skills across multiple workstreams.
  • Effective communication skills with the ability to align diverse stakeholders.
  • Ability to work independently with minimal day-to-day direction while maintaining alignment with team goals.
  • Ability to navigate challenges and adapt to evolving priorities in a dynamic environment.
  • Experience with production tools such as JIRA and Confluence.

Skills

  • Experience supporting 2D and 3D concept art teams.
  • Experience working with external partners or outsourcing pipelines.
  • Familiarity with AAA game development pipelines across PC, Xbox, and PlayStation.
  • A passion for creating high-quality player experiences through strong production practices.

Benefits

We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Pay

The standard base pay range for this role is $30.47 - $56.35 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location.

Schedule

The potential home studio for this role is Irvine, CA. This role is anticipated to be a hybrid work position, with some work on-site and some work from home.

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