Concept Designer and Illustrator (Video Games)
Atari · Emeryville, CA · 1 wk ago
RemoteRemoteArt & Creative$80k–$95k/yrFull-time
About the role
The Role We’re looking for a highly versatile Concept Designer and Illustrator to support multiple game projects across concept, pre-production, and production. This role is ideal for an artist who thrives on tackling a wide variety of styles, adapts quickly, can translate loose direction into strong visual execution and work effectively within the confines of different Intellectual Properties (IP).
Responsibilities
- Create background art, character art, and illustrative assets across multiple projects
- Produce concept art to help define the visual tone and style of a game, especially during early phases
- Support art needs for retro or stylized projects, including adherence to established “house styles”
- Help rapidly establish and evolve an art style from business development through pre-production and into production
- Translate written or verbal direction, often vague or evolving, into clear, actionable visual solutions
- Iterate quickly based on feedback, balancing creative ambition with scope and production realities
- Conceptualize and design the experience-focused User Interface (UI) and Heads-Up Display (HUD), prioritizing atmosphere and emotion for the game experience
- Execute art clean-up and restoration tasks for classic titles, including addressing dust specs, wear and tear, and ensuring image integrity
- Afford production assets, leveraging proficiency across digital art categories, including 3D, pixel art, raster art, and vector art
- Collaborate closely with design, production, engineering, and external partners as needed
- Support multiple projects simultaneously while maintaining quality and consistency
- Contribute to storyboarding, visual exploration, and early narrative or gameplay ideation when needed
- Support additional art tasks and visual needs as projects shift between production phases
Requirements
- Strong ability to concept from scratch and develop ideas visually without heavy direction
- Demonstrated experience iterating quickly with fast turnaround times
- Professional experience in commercial art (games, animation, film, or related industries)
- Comfort working across diverse art styles and mediums, including adapting to existing house styles
- Strong color sense and illustrative fundamentals
- Experience with storyboarding or sequential visual storytelling
- Demonstrated experience in conceptual UI/HUD design or entertainment design
- Commitment to creating original artwork without reliance on AI generation tools
- Proficiency with industry-standard tools (Blender, Adobe Suite, etc.)
- Comfort working across different categories of digital art including raster, vector, and pixel based mediums
- Clear communication skills and the ability to collaborate cross-functionally
- Able to take unclear or high-level feedback and turn it into concrete action items
- Welcomes feedback as part of a collaborative, iterative creative process
- Clear awareness of scope, timelines, and production constraints
Qualifications
- Passion for video games, especially retro games
- 3+ years of experience in commercial art
- Experience working with established IP
- Familiarity with licensors and licensed properties
- Understanding of traditional art styles and techniques
- Foundational knowledge of 3D art (modeling or block-outs) or modeling experience
Skills
- Strong ability to concept from scratch and develop ideas visually without heavy direction
- Demonstrated experience iterating quickly with fast turnaround times
- Professional experience in commercial art (games, animation, film, or related industries)
- Comfort working across diverse art styles and mediums, including adapting to existing house styles
- Strong color sense and illustrative fundamentals
- Experience with storyboarding or sequential visual storytelling
- Demonstrated experience in conceptual UI/HUD design or entertainment design
- Commitment to creating original artwork without reliance on AI generation tools
- Proficiency with industry-standard tools (Blender, Adobe Suite, etc.)
- Comfort working across different categories of digital art including raster, vector, and pixel based mediums
- Clear communication skills and the ability to collaborate cross-functionally
- Able to take unclear or high-level feedback and turn it into concrete action items
- Clear awareness of scope, timelines, and production constraints
Benefits
- Full medical and dental benefits
- Generous parental leave
- 15+ paid holidays + PTO
- A friendly office with collaborative and talented colleagues, an arcade, and rooftop deck to enjoy office lunches and BBQs