Compiler Engineer, Infrastructure - New College Grad 2026
About the role
We are looking for an experienced Compiler Infrastructure Engineer to join our Compute Compiler Team. This role involves aligning NVIDIA’s compiler codebases with open-source ecosystems and improving developer productivity at scale.
Responsibilities
- Reconcile and synchronize downstream compiler codebases with open-source repositories, including restructuring, refactoring, and upstreaming internal changes where appropriate
- Lead efforts to restructure, merge, or retire internal code to reduce divergence from upstream open-source projects
- Design and build infrastructure, tooling, and developer workflows that improve productivity, correctness, and maintainability for internal compiler engineers
- Develop automation and developer tools to aid in rebasing, patch management, validation, and large-scale refactoring
- Explore and apply AI-assisted tools to improve developer workflows, including code navigation, change analysis, refactoring assistance, testing, and review efficiency
- Partner with compiler developers, architecture teams, and CI/test infrastructure teams to ensure changes scale across geographically distributed organizations
- Serve as a technical bridge between internal compiler development and open-source ecosystems, helping shape long-term alignment strategies
Requirements
- Recent graduate of a B.S. or M.S in Computer Science, Computer Engineering, or related field (or equivalent experience)
- Experience with open-source compiler frameworks
- Excellent hands-on C++ programming skills
- Solid understanding of compiler internals, including IRs, passes, build systems, and toolchains
- Familiarity with source-control–heavy workflows (e.g., downstream vs. upstream repos, patch queues, rebasing strategies)
- Strong software engineering fundamentals with an emphasis on robust, maintainable developer infrastructure
- Good communication and documentation skills; ability to collaborate across teams and time zones
Qualifications
- Recent graduate of a B.S. or M.S in Computer Science, Computer Engineering, or related field (or equivalent experience)
- Experience with open-source compiler frameworks
- Excellent hands-on C++ programming skills
- Solid understanding of compiler internals, including IRs, passes, build systems, and toolchains
- Familiarity with source-control–heavy workflows (e.g., downstream vs. upstream repos, patch queues, rebasing strategies)
- Strong software engineering fundamentals with an emphasis on robust, maintainable developer infrastructure
- Good communication and documentation skills; ability to collaborate across teams and time zones
Skills
- Direct experience reconciling or maintaining downstream forks of open-source projects
- Experience building developer productivity tools, CI infrastructure, or large-scale automation
- Practical experience applying AI or ML-based tools to improve engineering workflows
- Background in GPU programming, CUDA, or parallel programming models
- Familiarity with deep learning frameworks and performance-sensitive workloads on NVIDIA GPUs
Benefits
With highly competitive salaries and a comprehensive benefits package, NVIDIA is widely considered to be one of the technology industry's most desirable employers. We have some of the most brilliant and hardworking people in the world working with us and our product lines are growing fast in some of the hottest state of the art fields such as Virtual Reality, Artificial Intelligence, Deep Learning and Autonomous Vehicles. Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 108,000 USD - 178,250 USD for Level 1, and 124,000 USD - 195,500 USD for Level 2. You will also be eligible for equity and benefits.
Pay
Base salary range: 108,000 USD - 178,250 USD for Level 1, and 124,000 USD - 195,500 USD for Level 2.
Schedule
Not specified.