Character Technical Artist
Absurd Ventures · Santa Monica, CA · 1 wk ago
On-siteArt & Creative$130k–$165k/yrFull-time
Core Responsibilities
- Partner with Character Artists to ensure character models meet technical, performance, and pipeline requirements.
- Support and maintain character pipelines spanning modeling, rigging, skinning, deformation, and engine implementation.
- Diagnose and resolve character-related technical issues, including geometry, skinning, deformation, LODs, and performance constraints.
- Collaborate closely with rigging and animation to ensure characters are animation-ready and behave correctly in-game.
- Implement and validate characters in Unreal Engine, ensuring correct setup for materials, LODs, cloth, and physics.
- Create and maintain technical documentation for character pipelines, workflows, and best practices.
- Proactively identify risks related to character production, performance, or pipeline bottlenecks and communicate them clearly to Production and leadership.
- Provide technical guidance and mentorship to Character Artists and other content creators.
Core Qualifications
- 5+ years of experience as a Character Technical Artist, Technical Artist, or similar role in the video game industry.
- Experience supporting character pipelines on at least one shipped AAA title.
- Experience with character rigging, facial rigs, or motion systems.
- Strong understanding of character modeling, topology, UVs, skinning, and deformation principles.
- Significant experience working in Unreal Engine (preferably UE5), including character setup, LODs, physics, Control Rig and optimization.
- Proficiency with industry-standard tools such as Maya and familiarity with Motion Builder, ZBrush and Substance Painter.
- Solid scripting or tool development experience (Python, MEL, Blueprint, or similar).
- Strong problem-solving skills with the ability to debug complex, cross-disciplinary issues.
- Excellent communication skills and a collaborative mindset.
Plus if...
- Familiarity with cloth, hair, or physics simulation workflows in Unreal Engine.
- Experience with performance profiling and optimization on console hardware.
- Previous experience establishing or evolving character pipelines on a large production.
- Familiarity with proprietary or custom engine pipelines.