Jobs · Art & Creative · California

Character Technical Artist

Absurd Ventures · Santa Monica, CA · 1 wk ago
On-siteArt & Creative$130k–$165k/yrFull-time

Core Responsibilities

  • Partner with Character Artists to ensure character models meet technical, performance, and pipeline requirements.
  • Support and maintain character pipelines spanning modeling, rigging, skinning, deformation, and engine implementation.
  • Diagnose and resolve character-related technical issues, including geometry, skinning, deformation, LODs, and performance constraints.
  • Collaborate closely with rigging and animation to ensure characters are animation-ready and behave correctly in-game.
  • Implement and validate characters in Unreal Engine, ensuring correct setup for materials, LODs, cloth, and physics.
  • Create and maintain technical documentation for character pipelines, workflows, and best practices.
  • Proactively identify risks related to character production, performance, or pipeline bottlenecks and communicate them clearly to Production and leadership.
  • Provide technical guidance and mentorship to Character Artists and other content creators.

Core Qualifications

  • 5+ years of experience as a Character Technical Artist, Technical Artist, or similar role in the video game industry.
  • Experience supporting character pipelines on at least one shipped AAA title.
  • Experience with character rigging, facial rigs, or motion systems.
  • Strong understanding of character modeling, topology, UVs, skinning, and deformation principles.
  • Significant experience working in Unreal Engine (preferably UE5), including character setup, LODs, physics, Control Rig and optimization.
  • Proficiency with industry-standard tools such as Maya and familiarity with Motion Builder, ZBrush and Substance Painter.
  • Solid scripting or tool development experience (Python, MEL, Blueprint, or similar).
  • Strong problem-solving skills with the ability to debug complex, cross-disciplinary issues.
  • Excellent communication skills and a collaborative mindset.

Plus if...

  • Familiarity with cloth, hair, or physics simulation workflows in Unreal Engine.
  • Experience with performance profiling and optimization on console hardware.
  • Previous experience establishing or evolving character pipelines on a large production.
  • Familiarity with proprietary or custom engine pipelines.

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