Backend Compiler Engineer
About the role
We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software organization. Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++).
Responsibilities
- Understand, modify, and improve an NVIDIA proprietary GPU compiler backend written in C++
- Design and develop new compiler passes and optimizations to produce best-in-class, robust, supportable compiler and tools
- Work with global compiler, hardware and application teams to oversee improvements and problem resolutions
- Be part of a team that is at the center of deep-learning compiler technology spanning architecture design and support through functional languages
Requirements
- B.S. or degree in Computer Science/Engineering or equivalent experience
- 2+ years of compiler code generation experience
- Excellent hands-on C++ programming skills
- Strong background in software engineering principles with a focus on crafting robust and maintainable solutions to challenging problems
- Good communication and documentation skills and self-motivated
Qualifications
- M.S./PhD. with significant compiler related project or thesis work preferred
- Experience in developing CUDA, DirectX, OpenGL/Vulkan applications
Benefits
Ways To Stand Out From The Crowd
M.S./PhD. with significant compiler related project or thesis work preferred
Background in LLVM code generation including instruction scheduling, software pipelining, register allocation, GlobalISel, TableGen, LLVM IR, and Machine IR (MIR)
Experience in developing CUDA, DirectX, OpenGL/Vulkan applications
Pay
Base salary range: $124,000 - $195,500 for Level 2, and $152,000 - $241,500 for Level 3.
Schedule
Not specified
Benefits
Not specified
Contact
If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you!