Advanced Designer, Systems
for section headings, - for lists,
for prose.
We need to decide which sections to include: About the role, Responsibilities, Requirements (or Qualifications), Skills, Benefits, Schedule.
We could combine Requirements and Qualifications into one section "Requirements". Or we could have "Qualifications". The instruction says use headings like About the role, Responsibilities, Requirements, Qualifications, Skills, Benefits, Pay, Schedule. So we can pick those that have content.
We have content for About the role (prose). Responsibilities (list). Requirements (list). Qualifications maybe same as Requirements; but we can choose either. Since we have both "The Essentials" (qualifications) and maybe we could treat that as Qualifications. The "Nice to have" could be Skills.
Thus sections:
- About the role: prose from first paragraph (maybe include hybrid? but we will move hybrid to Schedule). So About the role: description of role and ideal candidate.
- Responsibilities: list of duties.
- Qualifications: list of essential requirements.
- Skills: nice to have (C++).
- Benefits: relocation provided.
- Schedule: hybrid description.
We must not include headings with empty content.
Now format.
We need to preserve all substantive information; do not invent or summarize away detail. So we need to keep details exactly as in text, but we can rephrase? The instruction: "Preserve ALL substantive information; do NOT invent or summarize away detail." Means we should not omit details, but we can reformat. Likely we should keep the sentences as is, maybe slightly trimmed but not lose info.
Let's extract exact sentences.
About the role paragraph: "Join the team behind 2023’s smash hit Hogwarts Legacy! Avalanche Software, a division of WB Games Inc., is seeking an Advanced Systems Designer with a strong background and passion for designing systems that work together to create engaging experiences for players. The ideal candidate brings new ideas to our games, finds ways to expand upon existing systems, and understands how game systems and mechanics drive player behavior. We’re looking for someone who thinks about the player’s experience from beginning to end with an eye toward keeping them engaged and satisfied. This position involves direct collaboration with design leadership, narrative design, producers, and peers across every discipline."
We could keep that as About the role. The hybrid and relocation we will move elsewhere.
Responsibilities: list each sentence as
- . Let's break:
- The Daily Design, prototype, and implement gameplay systems focused on progression, leveling, rewards, loot, economy, open world activities, gear, crafting, and collections.
- Design and communicate the gameplay systems and reward loops needed to achieve the desired player experience.
- Collaborate with other designers and disciplines to integrate systems into narrative and gameplay goals.
- Partner with design leadership to help define pillars, player experience goals, and feature plans that support the broader vision for the game and build on established gameplay systems.
- Translate high-level creative direction, team feedback, and cross-discipline conversations into clear design documentation, specs, and implementation plans.
- Work closely with discipline leads and stakeholders across the studio to gather input, vet proposals, and align gameplay systems with the broader needs of the project.
- Maintain the vision for the systems and drive the team towards achieving that vision through collaboration and decision making,
- Work closely with production to prioritize features and keep milestones on track.
- Help improve tools, pipelines, and documentation for implementation and iteration, and share those processes with the team.
- Partner with the broader team to tune and refine systems based on leadership & peer feedback, playtest results, and data analysis.
- Analyze open world gameplay design and create additional content based on design parameters and guidelines
Note there is a stray comma after "decision making," but we keep as is.
Qualifications (The Essentials): list each sentence:
- Advanced gameplay and systems design experience, with the ability to own large or complex features from concept through polish.
- Demonstrated ability to define feature direction and turn broad creative goals into clear design plans and documentation.
- Experience designing progression, reward, loot, economy, mini-games, gear, crafting, and/or collection systems for action RPG or open-world games.
- Contributed to multiple shipped titles and participated in a full dev cycle from concept through release.
- Experience with Unreal Engine 5, including Blueprint and other gameplay implementation tools.
- Experience working with SQL and database tools.
- Excellent collaboration skills, with the ability to work effectively within a multidisciplinary team and provide clear guidance to designers, engineers, and artists.
- Strong written communication skills, with the ability to synthesize feedback from multiple stakeholders into coherent design proposals and implementation specs.
Skills (Nice to have): "Degree in Computer Science or similar experience with C++ programming"
Benefits: "Relocation provided for qualified candidates living our of the area." Also maybe "thoughtfully curated benefits" but that's vague. We'll include relocation.
Schedule: "*Position is classified as hybrid with onsite days weekly at our Avalanche studio in Salt Lake City, Utah."
We need to output HTML fragment only.
Let's craft:
About the role
Join the team behind 2023’s smash hit Hogwarts Legacy! Avalanche Software, a division of WB Games Inc., is seeking an Advanced Systems Designer with a strong background and passion for designing systems that work together to create engaging experiences for players. The ideal candidate brings new ideas to our games, finds ways to expand upon existing systems, and understands how game systems and mechanics drive player behavior. We’re looking for someone who thinks about the player’s experience from beginning to end with an eye toward keeping them engaged and satisfied. This position involves direct collaboration with design leadership, narrative design, producers, and peers across every discipline.
Responsibilities
- The Daily Design, prototype, and implement gameplay systems focused on progression, leveling, rewards, loot, economy, open world activities, gear, crafting, and collections.
- Design and communicate the gameplay systems and reward loops needed to achieve the desired player experience.
- Collaborate with other designers and disciplines to integrate systems into narrative and gameplay goals.
- Partner with design leadership to help define pillars, player experience goals, and feature plans that support the broader vision for the game and build on established gameplay systems.
- Translate high-level creative direction, team feedback, and cross-discipline conversations into clear design documentation, specs, and implementation plans.
- Work closely with discipline leads and stakeholders across the studio to gather input, vet proposals, and align gameplay systems with the broader needs of the project.
- Maintain the vision for the systems and drive the team towards achieving that vision through collaboration and decision making,
- Work closely with production to prioritize features and keep milestones on track.
- Help improve tools, pipelines, and documentation for implementation and iteration, and share those processes with the team.
- Partner with the broader team to tune and refine systems based on leadership & peer feedback, playtest results, and data analysis.
- Analyze open world gameplay design and create additional content based on design parameters and guidelines
Qualifications
- Advanced gameplay and systems design experience, with the ability to own large or complex features from concept through polish.
- Demon
for prose. We need to decide which sections to include: About the role, Responsibilities, Requirements (or Qualifications), Skills, Benefits, Schedule. We could combine Requirements and Qualifications into one section "Requirements". Or we could have "Qualifications". The instruction says use headings like About the role, Responsibilities, Requirements, Qualifications, Skills, Benefits, Pay, Schedule. So we can pick those that have content. We have content for About the role (prose). Responsibilities (list). Requirements (list). Qualifications maybe same as Requirements; but we can choose either. Since we have both "The Essentials" (qualifications) and maybe we could treat that as Qualifications. The "Nice to have" could be Skills. Thus sections: - About the role: prose from first paragraph (maybe include hybrid? but we will move hybrid to Schedule). So About the role: description of role and ideal candidate. - Responsibilities: list of duties. - Qualifications: list of essential requirements. - Skills: nice to have (C++). - Benefits: relocation provided. - Schedule: hybrid description. We must not include headings with empty content. Now format. We need to preserve all substantive information; do not invent or summarize away detail. So we need to keep details exactly as in text, but we can rephrase? The instruction: "Preserve ALL substantive information; do NOT invent or summarize away detail." Means we should not omit details, but we can reformat. Likely we should keep the sentences as is, maybe slightly trimmed but not lose info. Let's extract exact sentences. About the role paragraph: "Join the team behind 2023’s smash hit Hogwarts Legacy! Avalanche Software, a division of WB Games Inc., is seeking an Advanced Systems Designer with a strong background and passion for designing systems that work together to create engaging experiences for players. The ideal candidate brings new ideas to our games, finds ways to expand upon existing systems, and understands how game systems and mechanics drive player behavior. We’re looking for someone who thinks about the player’s experience from beginning to end with an eye toward keeping them engaged and satisfied. This position involves direct collaboration with design leadership, narrative design, producers, and peers across every discipline." We could keep that as About the role. The hybrid and relocation we will move elsewhere. Responsibilities: list each sentence as
About the role
Join the team behind 2023’s smash hit Hogwarts Legacy! Avalanche Software, a division of WB Games Inc., is seeking an Advanced Systems Designer with a strong background and passion for designing systems that work together to create engaging experiences for players. The ideal candidate brings new ideas to our games, finds ways to expand upon existing systems, and understands how game systems and mechanics drive player behavior. We’re looking for someone who thinks about the player’s experience from beginning to end with an eye toward keeping them engaged and satisfied. This position involves direct collaboration with design leadership, narrative design, producers, and peers across every discipline.
Responsibilities
- The Daily Design, prototype, and implement gameplay systems focused on progression, leveling, rewards, loot, economy, open world activities, gear, crafting, and collections.
- Design and communicate the gameplay systems and reward loops needed to achieve the desired player experience.
- Collaborate with other designers and disciplines to integrate systems into narrative and gameplay goals.
- Partner with design leadership to help define pillars, player experience goals, and feature plans that support the broader vision for the game and build on established gameplay systems.
- Translate high-level creative direction, team feedback, and cross-discipline conversations into clear design documentation, specs, and implementation plans.
- Work closely with discipline leads and stakeholders across the studio to gather input, vet proposals, and align gameplay systems with the broader needs of the project.
- Maintain the vision for the systems and drive the team towards achieving that vision through collaboration and decision making,
- Work closely with production to prioritize features and keep milestones on track.
- Help improve tools, pipelines, and documentation for implementation and iteration, and share those processes with the team.
- Partner with the broader team to tune and refine systems based on leadership & peer feedback, playtest results, and data analysis.
- Analyze open world gameplay design and create additional content based on design parameters and guidelines
Qualifications
- Advanced gameplay and systems design experience, with the ability to own large or complex features from concept through polish.
- Demon