Jobs · Art & Creative · Utah

Advanced Designer, Narrative

WB Games / Avalanche · Salt Lake City, UT · 1 mo ago
Art & CreativeFull-time
We need to output HTML fragment with sections for headings where content exists. The posting includes sections: "Who We Are" (but that's generic fluff maybe not needed? It's prose about company; we can include as

maybe under a heading? The instruction: use

for section headings (e.g. About the role, Responsibilities, Requirements, Qualifications, Skills, Benefits, Pay, Schedule). So we should map content to those headings if appropriate. The posting includes: "ADVANCED NARRATIVE DESIGNER Join the team behind 2023's smash hit Hogwarts Legacy! Avalanche Software, a division of WB Games Inc., is seeking an Advanced Narrative Designer to join the team that created Hogwarts Legacy." That's about the role. Could be "About the role". Then responsibilities: list of duties (The Daily... bullet points). Then requirements/qualifications: "The Essentials" list. Then maybe skills: "Experience with Unreal Engine 5..." etc. Also "How We Get Things Done…" includes guiding principles but that's fluff; maybe not needed. Also "Championing Inclusion at WBD" is EEO boilerplate; we should remove. Also "Welcome to Warner Bros. Discovery… the stuff dreams are made of." etc is fluff; we can keep as brief intro? Probably we should keep substantive info: role description, responsibilities, requirements/qualifications, skills (maybe combine). Benefits, Pay, Schedule not present, so omit those sections. We must not repeat job title as heading. So we will not have heading "Advanced Narrative Designer". Use "About the role" heading. We need to preserve all substantive information, not invent or summarize away detail. Remove boilerplate, duplicated lines, application instructions. The posting didn't have explicit application instructions. We'll remove the fluff about guiding principles, inclusion, etc. We need to output only HTML fragment, no /, no markdown fences. Let's extract content: Intro: "Welcome to Warner Bros. Discovery… the stuff dreams are made of.Who We Are… When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next…From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We’ve been in the video game business since 1995, creating interactive experiences for fans of the world’s largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what’s next!" That's a lot of fluff but maybe we keep a brief description about Avalanche and Hogwarts Legacy as part of "About the role". However the instruction says preserve ALL substantive information; do NOT invent or summarize away detail. So we need to keep that info but we can put it in a

under About the role. It's not boilerplate; it's company description. It's okay. Then the role description: "ADVANCED NARRATIVE DESIGNER Join the team behind 2023's smash hit Hogwarts Legacy! Avalanche Software, a division of WB Games Inc., is seeking an Advanced Narrative Designer to join the team that created Hogwarts Legacy. We are looking for a visionary storyteller whose passion is providing stories that the player can affect through their choices. The ideal applicant has a deep understanding of the Wizarding World and is excited to tell new wizarding stories through player agency. Applicants should be creative, self-motivated problem solvers who enjoy collaborating with writers and other designers to create immersive narrative experiences. This position involves direct collaboration with design and narrative leadership, writers, artists, IP owners, producers, and peers across every discipline." That's also about the role. Then responsibilities: list starting with "The Daily" then bullet points (actually sentences). We'll convert each sentence to

  • . Responsibilities list: - Craft compelling missions and rich stories that build a satisfying player experience. - Collaborate with directors and IP owners to ensure authentic stories that tickle fans, ignite the imagination, and connect with players on an emotional level. - Champion the narrative goals of the project on a day to day basis - Promote and drive narrative, thematic, and mechanical coherence across story and gameplay. - Visualize, track, manage, and communicate the branching structure of narrative choice content in the game. - Resolve issues, mediate, provide feedback, and iterate on mission designs based on direction from the development team and franchise representatives. - Provide narrative support for design elements, such as story beat creation, game mechanics delivery, character profiles, character motivations, narrative feature design, player choices, and the player emotional journey as delivered through narrative during game development. - Evaluate missions and provide feedback to mission implementors and artists for how to maximize storytelling and narrative immersion through game mechanics, player choices, dialog options, and environmental storytelling. - Own and drive production on large or complex narrative features or content arcs from initial design through polish and ship. - Translate creative direction, team feedback, and cross-discipline conversations into clear mission specs, narrative documentation, and implementation plans. - Work with discipline leads and stakeholders across the studio to gather input, vet proposals, and align narrative content with the broader needs of the project. - Work with production to prioritize narrative content and keep milestones on track. - Provide clear guidance and feedback to other narrative designers on mission design, documentation, and franchise alignment. Then "The Essentials" list (requirements/qualifications): - Previous experience in interactive storytelling, narrative design, and game writing, RPG experience preferred. - A strong record of quality in writing and/or narrative focused game design. - Experience working within an established franchise, authoring exciting new experiences that still feel authentic and tonally consistent. - Excellent communication and collaboration skills including documentation of narrative plans. - Contributed to shipped titles and participated in a full dev cycle from concept through release. - Familiarity with standard game-development processes and workflows. - Possess a deep literacy in games, film, television, and literature with a love of the fantasy genre. - Knowledge of the Wizarding World franchise is a definite plus. - Experience with Unreal Engine 5, Blueprint, and dialogue authoring tools such as Articy considered a plus. We could split into Requirements and Qualifications, but we can just put under "Requirements" or "Qualifications". The instruction gave examples: Responsibilities, Requirements, Qualifications, Skills, Benefits, Pay, Schedule. We can choose to put the essentials under "Requirements" and maybe the plus items under "Skills" or "Qualifications". But we must not create sections with filler like "not specified". We have content for each. We could do:

    About the role

    ... (company description + role description)

    Responsibilities

      ...

    Requirements

      ... (the essentials except maybe the plus items)

      About the role
  • Welcome to Warner Bros. Discovery… the stuff dreams are made of. Who We Are… When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next…From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive. Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We’ve been in the video game business since 1995, creating interactive experiences for fans of the world’s largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what’s next! ADVANCED NARRATIVE DESIGNER Join the team behind 2023's smash hit Hogwarts Legacy! Avalanche Software, a division of WB Games Inc., is seeking an Advanced Narrative Designer to join the team that created Hogwarts Legacy. We are looking for a visionary storyteller whose passion is providing stories that the player can affect through their choices. The ideal applicant has a deep understanding of the Wizarding World and is excited to tell new wizarding stories through player agency. Applicants should be creative, self-motivated problem solvers who enjoy collaborating with writers and other designers to create immersive narrative experiences. This position involves direct collaboration with design and narrative leadership, writers, artists, IP owners, producers, and peers across every discipline.

    Responsibilities

    • Craft compelling missions and rich stories that build a satisfying player experience.
    • Collaborate with directors and IP owners to ensure authentic stories that tickle fans, ignite the imagination, and connect with players on an emotional level.
    • Champion the narrative goals of the project on a day to day basis
    • Promote and drive narrative, thematic, and mechanical coherence across story and gameplay.
    • Visualize, track, manage, and communicate the branching structure of narrative choice content in the game.
    • Resolve issues, mediate, provide feedback, and iterate on mission designs based on direction from the development team and franchise representatives.
    • Provide narrative support for design elements, such as story beat creation, game mechanics delivery, character profiles, character motivations, narrative feature design, player choices, and the player emotional journey as delivered through narrative during game development.
    • Evaluate missions and provide feedback to mission implementors and artists for how to maximize storytelling and narrative immersion through game mechanics, player choices, dialog options, and environmental storytelling.
    • Own and drive production on large or complex narrative features or content arcs from initial design through polish and ship.
    • Translate creative direction, team feedback, and cross-discipline conversations into clear mission specs, narrative documentation, and implementation plans.
    • Work with discipline leads and stakeholders across the studio to gather input, vet proposals, and align narrative content with the broader needs of the project.
    • Work with production to prioritize narrative content and keep milestones on track.
    • Provide clear guidance and feedback to other narrative designers on mission design, documentation, and franchise alignment.

    Requirements

    • Previous experience in interactive storytelling, narrative design, and game writing, RPG experience preferred.
    • A strong record of quality in writing and/or narrative focused game design.
    • Experience working within an established franchise, authoring exciting new experiences that still feel authentic and tonally consistent.
    • Excellent communication and collaboration skills including documentation of narrative plans.
    • Contributed to shipped titles and participated in a full dev cycle from

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