Jobs · Art & Creative · Washington

3D Digital Sculptor

Funko · Everett, WA · 3 wk ago
On-siteArt & Creative$31.54–$39.42/hrFull-time

About the role

Welcome to the Funko-verse, a world built on pure imagination, a land governed by the philosophy that stories matter, a universe comprised of characters from countless fandoms, a galaxy of once upon a times and happily ever afters. Funko is a purveyor of pop culture and licensed-focused collectibles company. Funko currently holds thousands of licenses and the rights to create tens of thousands of characters, one of the largest portfolios in the pop culture and collectibles industry. Funko’s Pop! Vinyl is the number one stylized vinyl collectible on the market, selling millions of figures to fans around the world.

The Sculptor takes initiative to hone their understanding of the Funko brand aesthetic as they work on various product lines. This role generates 3D assets for a variety of product lines exclusively in ZBrush. This job requires daily interaction with other Designers, Sculptors, Packaging Artists and Project Managers to ensure the smooth and efficient production of all Funko toys and collectibles. They need to possess a solid understanding of the Funko rules and stylization when creating their products and will require minimal art direction when doing so. The Sculptor possesses basic understanding of factory limitations and the molding process in toy collectible creation. The Sculptor will report to the Art Director to achieve creative and artistic goals.

Responsibilities

  • Create 3D assets for multiple lines in different styles and rulesets.
  • Create turn sheets and pad print art vectors if needed.
  • Support quality control throughout production to ensure an accurate, consistent, and high-quality final product.
  • Assist in new development asks.
  • A passionate self-driven sculptor with a strong focus for taking ownership of work assigned; delivering sculpts where everything was considered and triple checked without being prompted.
  • Someone who has a solid understanding how to sculpt for toys.
  • Work independently with minimal oversight from Art Directors and Leads.
  • Advanced artistic and technical

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