#1011 - UI Artist
for sections: About the role, Responsibilities, Requirements, Qualifications, Skills, Benefits, Pay, Schedule. Use only sections that have real specific content. We must not repeat job title. No Job ID etc. Remove boilerplate. Must preserve all substantive info.
We need to parse the posting.
Key sections:
- Intro: "Job Opportunity only available for professionals located in Latin America. We are looking for a talented UI Artist to help create polished, high-quality user interfaces for a AAA game project. In this role, you'll work closely with UX Designers, UI Technical Designers, and UI Engineers to transform concepts and wireframes into visually compelling, intuitive, and shippable UI experiences. You'll have the opportunity to bring wireframes to life through high-fidelity visual design, prototypes, motion, and final art implementation in Unreal Engine. You'll contribute to design systems, menus, HUDs, iconography, materials, shaders, and animations while helping maintain a consistent visual language across the project. The ideal candidate combines strong visual design skills with hands-on technical implementation experience and enjoys working at the intersection of art, UX, and technology."
That's about the role. Could be "About the role" heading.
- Requirements: list of bullet points after "Requirements". Let's extract:
Advanced English level (B2/C1/C2) to ensure fluent communication across teams.
5 years of professional experience creating UI collaboratively from concept through completion.
Excellent visual design skills with a strong portfolio demonstrating both final work and design process.
Strong proficiency with Figma, Adobe Creative Suite, or comparable design software.
Experience implementing UI art in Unreal Engine (UMG) or another game engine.
Experience creating or implementing UI materials, shaders, visual effects, motion design, or UI animation.
Understanding of how visual design, interaction, and usability work together to create effective player experiences.
Ability to take ownership of features through completion and rapidly adapt work as requirements change.
Strong collaboration and communication skills, with experience working across UX, UI Art, Technical Design, and Engineering.
A passion for games and a strong understanding of player empathy and user experience.
Proactive approach to problem-solving, with the ability to work independently and navigate ambiguity.
Comfortable adapting quickly when priorities, requirements, or project direction change.
That's many items.
- Additional Qualifications: after "Additional Qualifications". Items:
Experience designing and developing responsive UI for mobile applications, websites, or other digital products.
Understanding of responsive layouts, screen sizes, adaptive components, and cross-platform UI considerations.
Experience with frontend technologies such as HTML, CSS, and JavaScript.
Experience applying web or application UI principles to game interfaces.
- Bonus Points: after "Bonus Points". Items:
Experience coding shaders or developing custom shader/material effects.
Experience with UI optimization, debugging, and performance profiling.
Experience with Blueprint scripting beyond basic UI implementation.
Strong Mathematical Foundation, Including Familiarity With Linear algebraVector mathematicsMatrix transformationsDot and cross productsOther mathematical concepts used in graphics, animation, and UI effects
Experience working on AAA games or large-scale game development projects.
Experience with 2D effects, motion graphics, or real-time visual effects.
- Responsibilities: after "Responsibilities". Items:
Collaborate with UX Design, Tech UI Design, and Engineering to create AAA-quality UI experiences.
Translate wireframes and UX concepts into polished, high-fidelity UI designs and interactive experiences.
Create high-fidelity mockups, prototypes, design systems, and style guides.
Bring UX concepts to life through visual design while improving usability and player experience.
Implement final UI art in Unreal Engine using UMG, including animations, materials, and visual effects.
Participate in the creation and implementation of:
Design systems and component libraries
Game menus and HUD elements
Iconography
UI materials and shaders
UI animation and motion design
Create new material effects, basic UI logic in Blueprints, and 2D visual effects.
Work closely with UI Technical Designers and UI Engineers to rapidly prototype and iterate on UI features.
Contribute to shipping high-quality features within established timelines.
Collaborate with the broader UX/UI department to maintain consistency, quality, and visual cohesion across the project.
Work autonomously on complex features and systems while maintaining a high visual and technical quality bar.
Rapidly iterate on designs and implementations as requirements, information, and priorities evolve.
Use Figma, Photoshop, Illustrator, and/or comparable tools to create and refine UI concepts and production assets.
- What do we offer? after that: "Competitive salary in USD. 100% Remote Work. Type of contract: Independent Contractor with Venon Solutions LLC. Contract duration: long-term Benefits: 2 weeks of PTO (paid time off). Holidays: from the North American calendar. Working hours: Full-time EST, fully committed."
We need sections: Benefits, Pay, Schedule. Pay: "Competitive salary in USD." That's specific enough? It says competitive salary in USD. That's a statement; we can include Pay section with that sentence. Schedule: "Working hours: Full-time EST, fully committed." That's schedule. Benefits: "Benefits: 2 weeks of PTO (paid time off). Holidays: from the North American calendar." Also maybe remote work and contract type could be considered benefits? But we can include remote work under Benefits or maybe separate? The instruction: include a section ONLY when posting has real, specific content for it. So we have Benefits, Pay, Schedule.
We also have "Qualifications" maybe separate from Requirements? The posting lumps Requirements, Additional Qualifications, Bonus Points. Could combine into Requirements and Qualifications? The instruction: Use headings for sections like Requirements, Qualifications, Skills, Benefits, Pay, Schedule. We need to decide what to put where.
We have "Requirements" (the list after Requirements). Then "Additional Qualifications" and "Bonus Points" could go under "Qualifications" or "Skills". The heading "Skills" could capture technical skills like Figma, Adobe, Unreal Engine, etc. But we already have many skill-like items in Requirements. Might be better to have Requirements (experience, language, etc.) and Qualifications (additional qualifications, bonus points). Or we could combine all into Requirements and not create Qualifications if content is thin. But we have substantive content for Additional Qualifications and Bonus Points, so we could create a Qualifications section.
We also have Skills maybe not needed if we already covered in Requirements. But we could create a Skills section for software proficiencies: Figma, Adobe Creative Suite, Unreal Engine (UMG), etc. However that would duplicate content. The instruction: Prefer a few substantive sections over many thin ones. So maybe we combine Requirements and Qualifications into one "Requirements" section, and maybe have a "Skills" section for technical proficiencies? But we already have those in Requirements. Could create a "Skills" section for software and technical skills, and keep Requirements for experience, language, etc. That would be two sections.
Let's think: The posting includes:
- Requirements (list of experience, language, portfolio, etc.)
- Additional Qualifications (responsive UI, frontend tech, etc.)
- Bonus Points (shader coding, optimization, Blueprint, math, AAA experience, 2D effects)
These could be grouped under "Qualifications" (including additional and bonus). Or we could have "Requirements" for the mandatory items, and "Qualifications" for preferred/additional.
Thus we can have:
About the role
with paragraph(s) summarizing the intro.
Requirements
with - for the items under Requirements (the first list). That includes language, 5 years experience, portfolio, proficiency with Figma/Adobe/..., experience implementing UI art in Unreal Engine, experience creating UI materials/shaders/VFX/motion, understanding of visual design/interaction/usability, ability to take ownership, strong collaboration/communication, passion for games, proactive problem-solving, comfort adapting.
Qualifications
with - for Additional Qualifications and Bonus Points combined? Might be too many but still substantive. Could split into "Preferred Qualifications" but we only have Qualifications heading. We'll put all additional and bonus items under Qualifications.
Responsibilities
with list.
Benefits
with - for benefits: 2 weeks PTO, holidays from North American calendar. Also maybe remote work and contract type? Could include remote work as benefit. But remote work is mentioned separately: "100% Remote Work." Type of contract: Independent Contractor with Venon Solutions LLC. Contract duration: long-term. Those could be considered benefits or other details. Since we have Benefits heading, we can include remote work, contract type, duration as benefit items. However the instruction: include a section ONLY when posting has real, specific content for it. So we can include remote work, contract type, duration as benefit items.
Pay: "Competitive salary in USD." That's specific enough for Pay section.
Schedule: "Working hours: Full-time EST, fully committed." That's schedule.
Thus we will have sections: About the role, Requirements, Qualifications, Responsibilities, Benefits, Pay, Schedule.
We must not include Skills heading if we don't have separate content. We'll omit Skills.
Now produce HTML fragment: use
for each heading, then either
for prose or
- for lists.
For About the role: we have a few sentences; we can put them in a
.
We must not repeat job title. No extra.
Let's craft the About the role paragraph: combine the intro sentences.
"Job Opportunity only available for professionals located in Latin America. We are looking for a talented UI Artist to help create polished, high-quality user interfaces for a AAA game project. In this role, you'll work closely with UX Designers, UI Technical Designers, and UI Engineers to transform concepts and wireframes into visually compelling, intuitive, and shippable UI experiences. You'll have the opportunity to bring wireframes to life through high-fidelity visual design, prototypes, motion, and final art implementation in Unreal Engine. You'll contribute to design systems, menus, HUDs, iconography, materials, shaders, and animations while helping maintain a consistent visual language across the project. The ideal candidate combines strong visual design skills with hands-on technical implementation experience and enjoys working at the intersection of art, UX, and technology."
That's fine.
Now Requirements list items (as above). Ensure we keep each bullet as a separate
- .
Qualifications list: combine Additional Qualifications and Bonus Points items.
Let's list them:
Additional Qualifications:
- Experience designing and developing responsive UI for mobile applications, websites, or other digital products.
- Understanding of responsive layouts, screen sizes, adaptive components, and cross-platform UI considerations.
- Experience with frontend technologies such as HTML, CSS, and JavaScript.
- Experience applying web or application UI principles to game interfaces.
Bonus Points:
- Experience coding shaders or developing custom shader/material effects.
- Experience with UI optimization, debugging, and performance profiling.
- Experience with Blueprint scripting beyond basic UI implementation.
- Strong Mathematical Foundation, Including Familiarity With Linear algebraVector mathematicsMatrix transformationsDot and cross productsOther mathematical concepts used in graphics, animation, and UI effects
- Experience working on AAA games or large-scale game development projects.
- Experience with 2D effects, motion graphics, or real-time visual effects.
Note: The math line is a bit garbled but we keep as is.
Now Responsibilities list: as given.
Now Benefits list: items:
- Competitive salary in USD? Actually that's Pay. So Benefits list: remote work, contract type, duration, PTO, holidays.
Let's list:
- 100% Remote Work.
- Type of contract: Independent Contractor with Venon Solutions LLC.
- Contract duration: long-term.
- Benefits: 2 weeks of PTO (paid time off).
- Holidays: from the North American calendar.
But note "Benefits: 2 weeks of PTO..." is redundant with heading Benefits; we can just list "2 weeks of PTO (paid time off)" and
Qualifications
with- for Additional Qualifications and Bonus Points combined? Might be too many but still substantive. Could split into "Preferred Qualifications" but we only have Qualifications heading. We'll put all additional and bonus items under Qualifications.
Responsibilities
with list.Benefits
with- for benefits: 2 weeks PTO, holidays from North American calendar. Also maybe remote work and contract type? Could include remote work as benefit. But remote work is mentioned separately: "100% Remote Work." Type of contract: Independent Contractor with Venon Solutions LLC. Contract duration: long-term. Those could be considered benefits or other details. Since we have Benefits heading, we can include remote work, contract type, duration as benefit items. However the instruction: include a section ONLY when posting has real, specific content for it. So we can include remote work, contract type, duration as benefit items.
Pay: "Competitive salary in USD." That's specific enough for Pay section.
Schedule: "Working hours: Full-time EST, fully committed." That's schedule.
Thus we will have sections: About the role, Requirements, Qualifications, Responsibilities, Benefits, Pay, Schedule.
We must not include Skills heading if we don't have separate content. We'll omit Skills.
Now produce HTML fragment: use
for each heading, then either
for prose or
- for lists.
For About the role: we have a few sentences; we can put them in a
. We must not repeat job title. No extra. Let's craft the About the role paragraph: combine the intro sentences. "Job Opportunity only available for professionals located in Latin America. We are looking for a talented UI Artist to help create polished, high-quality user interfaces for a AAA game project. In this role, you'll work closely with UX Designers, UI Technical Designers, and UI Engineers to transform concepts and wireframes into visually compelling, intuitive, and shippable UI experiences. You'll have the opportunity to bring wireframes to life through high-fidelity visual design, prototypes, motion, and final art implementation in Unreal Engine. You'll contribute to design systems, menus, HUDs, iconography, materials, shaders, and animations while helping maintain a consistent visual language across the project. The ideal candidate combines strong visual design skills with hands-on technical implementation experience and enjoys working at the intersection of art, UX, and technology." That's fine. Now Requirements list items (as above). Ensure we keep each bullet as a separate
- . Qualifications list: combine Additional Qualifications and Bonus Points items. Let's list them: Additional Qualifications: - Experience designing and developing responsive UI for mobile applications, websites, or other digital products. - Understanding of responsive layouts, screen sizes, adaptive components, and cross-platform UI considerations. - Experience with frontend technologies such as HTML, CSS, and JavaScript. - Experience applying web or application UI principles to game interfaces. Bonus Points: - Experience coding shaders or developing custom shader/material effects. - Experience with UI optimization, debugging, and performance profiling. - Experience with Blueprint scripting beyond basic UI implementation. - Strong Mathematical Foundation, Including Familiarity With Linear algebraVector mathematicsMatrix transformationsDot and cross productsOther mathematical concepts used in graphics, animation, and UI effects - Experience working on AAA games or large-scale game development projects. - Experience with 2D effects, motion graphics, or real-time visual effects. Note: The math line is a bit garbled but we keep as is. Now Responsibilities list: as given. Now Benefits list: items: - Competitive salary in USD? Actually that's Pay. So Benefits list: remote work, contract type, duration, PTO, holidays. Let's list: - 100% Remote Work. - Type of contract: Independent Contractor with Venon Solutions LLC. - Contract duration: long-term. - Benefits: 2 weeks of PTO (paid time off). - Holidays: from the North American calendar. But note "Benefits: 2 weeks of PTO..." is redundant with heading Benefits; we can just list "2 weeks of PTO (paid time off)" and
- for lists.
For About the role: we have a few sentences; we can put them in a
- for benefits: 2 weeks PTO, holidays from North American calendar. Also maybe remote work and contract type? Could include remote work as benefit. But remote work is mentioned separately: "100% Remote Work." Type of contract: Independent Contractor with Venon Solutions LLC. Contract duration: long-term. Those could be considered benefits or other details. Since we have Benefits heading, we can include remote work, contract type, duration as benefit items. However the instruction: include a section ONLY when posting has real, specific content for it. So we can include remote work, contract type, duration as benefit items.
Pay: "Competitive salary in USD." That's specific enough for Pay section.
Schedule: "Working hours: Full-time EST, fully committed." That's schedule.
Thus we will have sections: About the role, Requirements, Qualifications, Responsibilities, Benefits, Pay, Schedule.
We must not include Skills heading if we don't have separate content. We'll omit Skills.
Now produce HTML fragment: use